Welcome to the first post for the From Rust dev blog! We're gonna be talking about all kinds of cool and fun things happening with the game here, and keeping track of progress as it goes. Lots of announcements, where to find us, all that jazz. And, I hope to do some tutorials here too for some cool things we stumble on in Unity.
For now, a little about the game. From Rust is a co-op digital collectible card game coming to PC & mobile! The game takes place in a world destroyed by possessed machines; to survive, humanity has fled to airships hovering over the surface. In From Rust you play the role of mercenaries, scavengers, investigators, mechanics, and others hired to head to the surface to gather components and resources and rid the planet of the possessed machines. You'll be securing outposts, running missions for mysterious new government figures, and exploring the secrets of the possessed machines...all with your friends!
A single session of From Rust is played with four characters. Whether you control all four or you split them up among four friends is up to you. As you explore a zone - represented by a deck - you'll find loot, monsters, events and more. As you progress, you'll need to craft gear and unlock powerful abilities to help you on your mission. The team needs to pool its resources to succeed - unlike other hero-driven games, From Rust is at its core heavily focused on team strategy and cooperation. You won't make it out of the first level without everyone working in tandem and communicating.
Right now, we've got a core prototype of a single session working, which is super exciting! We've been playing it over the internet, and are really pumped to keep adding more features, all of the account-level stuff, and of course lots of art, music, and juice.
Over the next few weeks we'll be posting more information about where we already are with the game. But if your curiosity can't wait, I stream development of the game on twitch every Tuesday! Stop by, and if you're lucky, you might be even able to play the current version live on stream.
That's all for this week! It'll likely be me writing the few posts, but we'll have Dan, Marina, and other guests doing dev blog posts as we go forward!