In our June alpha, we found that players didn't understand our leveling system like, at all. Our levels were designed to be less reflective of "how much you've played" like traditional XP systems, and more reflective of whether you could tackle more challenging content. We had "Power" which increased as you bought cards for that particular character. But it didn't do what we wanted at all:
So, out with the old and in with the new. Meet the new leveling system:
Each character now has their own checklist of things to achieve to reach the next level. Sometimes it gets at the same thing as Power was trying to get at - buy this particular ability, buy 4 blueprints for this character, etc. But now, it's a flexible system that allows us to add all manner of "achievement-style" tasks for you to level.
Characters now also gain XP. The more players you play with, the more XP you'll earn for the characters you control in that game. You'll need to both fill out the checklist and gain enough XP to make it to the next level.
Levels still provide the same bonuses as before - additional slots for ability cards and augment cards, and the opportunity to equip higher level augment cards. In August we'll be releasing some more changes to what you get at each level. But you'll be able to start the grind in just a few weeks when this new leveling system gets added to our July alpha! Don't have a key? Get in the Discord and ask for one!