We're breaking ground on our new zone, and we couldn't be more excited. Meet the Shrapnel Whirlwind.
We recognized that the Wastes were not only fairly easy, but also set up a lot of promises. As your playing, it feels like there are cool things just over the horizon - synergies and strategies, a world to explore, and lots of difficult moments to overcome through cooperation. Our next zone - the Dunes - is (hopefully) us delivering on that promise. Along with exploring some new mechanics, of course!
That's all for today! If you haven't signed up for our newsletter, DO IT SO WE CAN SEND YOU AN ALPHA KEY.
Hi, I’m Shany Perez and I had the opportunity to be part of Razbury Games as an intern. I worked on From Rust and I would like to share with you the two features I worked on during my time there.
In order to make it easy to understand what each keyword means I created a keyword glossary where players can select a keyword from the menu or manually search for them by using the search bar. Selecting a keyword will make its description appear on the right side of the glossary panel. This glossary can be accessed by clicking on "help" and then switching to the keyword tab.
I also helped with the game localization. With the objective of keeping things organized I’ve created multiple CSV files, one for each category: Cards, Dialogue, Keywords and UI. Any text object will be processed through the language manager and then replaced with the correct string in the correct language.